![]() ![]() This means that you will see items disappearing from your “Hats” and moving into other categories. These new types will show up on the Trade page, Avatar page, Inventory page, and catalog. If you have a game or Chrome extension or website, keep that in mind. We will be splitting up Hats into a number of different “accessory” types on the website, like Shoulder Accessory, Hair Accessory, Waist Accessory, etc. If you have a game that allows inserting of body parts, you may have to tweak your scripts to support both the folder format, and the old format of a single CharacterMesh. The existing body part assets will be updated a new format composed of two Folder objects named R6 and R15. It used to be that all body parts (right arm, right leg, left arm, left leg) were composed of a single CharacterMesh that was pasted into the character. This differs from the legacy behavior of Hats where the Weld is always a child of the Head of the character. If you need to attach or remove Accessories from your character with Lua, see the Accessory wiki page.Īnother thing to note: If two matching Attachments are found the resulting Weld will be a child of the Handle of the Accessory. You will need to update those scripts to handle Accessories. For example, most games have a script that cleans up dropped hats after a certain amount of time. ![]() Accoutrement is the base class that both Hat and Accessory inherit from, so this will handle both Hats and Accessories. ![]() You should update your scripts to use obj:IsA(“Accoutrement”). These will not handle accessories properly. If obj.ClassName = "Hat" or obj:IsA("Hat"), ![]() Accessory is a class that supports attaching to many points on the character, instead of always being attached to the head. We are making changes in the next few weeks to the ROBLOX avatar and want to give you a heads up so you can update your games! Client ChangesĪll hats in the catalog will have their in-game class changed from “Hat” to “Accessory”. ![]()
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